a Textured Planet
Creating a textured planet takes a little more work than the planet building tutorial but it adds a little originality.
Open up a texture image in Paint Shop Pro.
|Note: You can also find some cool texture techniques on a large number of web sites and are available on CD-ROM from many companies including Alien Skin, Metatools and Corel to name but a few.|
Select the selection tool and set the Selection type to Circle and the
Feather value to 0.
Make a circular selection somewhere in the texture image.
Select Edit, Copy then Edit, Paste, As New Image to create a round texture.
The texture will fill the whole new image giving us no room to work so...
Select Image, Enlarge Canvas.
In the Enlarge Canvas dialog box enter values for the Width and Height that are about 20 pixels bigger than the image width and height and select the Center Image option.
|Note: You can find the current dimensions of an image in Paint Shop Pro by looking at the values displayed at the bottom right of the Paint Shop Pro main window. These values are displayed anytime you move the cursor over the current image.|
Select Selections, Select All.
Select Edit, Copy and Edit, Paste As New Image.
You'll now have two identical images.
Select the Magic Wand tool and click somewhere in the background area around the textured circle of the second image.
Select Selections, Invert to select the circle.
Set the foreground color to white and the background color to black.
Select the Flood Fill tool.
Set the Match Mode to None, the tolerance to 0, and the Fill Style to Sunburst Gradient.
Click the options button and set the Vertical offset to 75% and the Horizontal offset to 25%.
Click anywhere within the selected area.
You should now have a textured circle like the one in figure 12.1 and a sunburst filled one like figure 12.2.
|Textured sphere created in Paint Shop Pro|
|Sunburst gradient sphere created in Paint Shop Pro|
Select Image, Arithmetic to bring up the Image Arithmetic dialog box (see figure 12.3).
|Paint Shop Pro Image Arithmetic dialog box|
Set the Source image #1 to the textured image and the Source image #2 to the gradient filled image.
Set the Function to Add and the Channel to All channels.
Under Modifiers, set the Divisor to 2 and the Bias to 1. Set the Clip color values on, as well.
I came up with these values by playing around for a while. If your results aren't quite what you expect you may have to go back to this step and play around a little yourself.
A third image should be created (see figure 12.4).
|Textured Planet created in Paint Shop Pro|
You'll note that this image is kind of dull. Although the arithmetic gave us a spherical look it has taken away some of the brightness and contrast of the original image.
To fix this, select Colors, Adjust, Brightness/Contrast.
In the Brightness/Contrast dialog (see figure 12.5) box play around with the %Brightness and %Contrast settings until the preview shows you something acceptable.
|Paint Shop Pro Brightness/Contrast dialog box|
With the %Brightness set to 10 and the %Contrast set to 50 I got the final result you see in figure 12.6.
|Final Textured Planet created in Paint Shop Pro|